Blender Game Engine Multiplayer Add-on Download
Posted By admin On 18.08.19Home of the Blender project - Free and Open 3D Creation Software.
A collection of blender and blender game engine resources
Builds
Blender builds for various branches
- Builder - Blender latest builds
- Builder experimental - Blender latest experimental builds
- GraphicAll.org - Various Blender and BGE builds
- UPBGE downloads - Compiled versions of UPBGE
- Dark Blender - Optimized for sculpting and game asset creation
- GLSL PBR Shader for viewport - PBR viewport (BA link)
- armory - Real-Time 3D Engine for Blender & Cycles (in development)
- D1618 - This branch contains a set of features aiming at mixing video stream with BGE scene as efficiently as possible (Video capture with DeckLink cards - Video keying with DeckLink cards - Offscreen render)
- Lux Render - A physically based and unbiased rendering engine (APL license)
- YafaRay - A free open-source montecarlo raytracing engine released under the LGPL 2.1 license
- YafaRay-E - YafaRay-E (Experimental)
- TheBounty Renderer - A free montecarlo raytracing engine (a fork of YafaRay)
Science
Softwares and frameworks that uses blender.
- Morse - The Modular OpenRobots Simulation Engine
- Hanson Robotics - Eva Blender Animation API for ROS (Robot Operating System)
- Bioblender - Addon for Blender to do molecular work
Addons
Some usefull addons for modeling, rendering and game making
- BGECore - Framework for Blender Game Engine (BA Link)
- UPBGE-CommunityAddon - A framework for UPBGE (BA link) (doc)
- BGE-Master-Template - Master template for BGE
- Compz - Graphical user interface module for the Blender Game Engine based on BGUI and KXGUI
- BRIK game engine ragdolls kit - Meta-Androcto
- MakeHuman - Free and Open source tool for making 3d characters
- Manuel Bastioni Lab - 3D humanoids creation in blender (BA link)
- Animation nodes (AN) - A node based visual scripting system designed for motion graphics in Blender
- BGE Logic nodes - BGE Logic Nodes (WIP) addon
- Blend4Web - An open source framework for creating and displaying interactive 3D computer graphics and games in web browsers
- BDX - A cross-platform game engine for Blender 3D bases on libGDX
- Hive system - Visualprogramming in python (Hive system prototype)
- BGE network addon - Basic prototype for BGE networking addon
- Networking AddOn V2.5 - Multiplayer addon for BGE
- BlenderRealtimeEngineAddon - An addon to allow external real time engines (e.g. game engines) to use Blender as an editor and allow for closer integration.
- BlenderPandaAddon - A real time engine addon making use of the open source Panda3D engine.
- io_scene_gltf - A glTF exporter addon for Blender
- easyEmit - A particle system
- BlenderGEResourceKit - A collection of ready-to-use components for the Blender Game Engine
- Easy Game - a collection of tools that allow you to work faster and more efficiently with the Blender Game Engine
- BGE-MC - Blender Game Engine Material Creator
- super-texture - A one-click addon for generating multiple PBR maps from a single image.
- Asset Sketcher - An addon that lets you paint objects directly into your scene.
- BGE Sprite Addon - The BGE Sprite Addon lets you add real-time animated textures in the Blender Game Engine, replacing the old and inconsistent ‘UV animated texture' method with a better and more capable system.
- Area lamps - Blender with real-time rectangular area lamps
- Improved sapling tree generator - A new version of Blenders sapling tree generator with improvements, new features, and bug fixes
- COA tools - COA Tools is a 2D Animation Suite for blender. It offsers a 2D cutout animation workflow similar to programs like spine or spriter.
- Multi Object UV Editing - This addon enables a quick way to create one UV Layout for multiple objects.
- Driver Constraint Addon - This addon makes constraining shapekey driver to bones super easy. Its all in one simple operator.
- Blender curve draw - OpenToonz' freehand drawing function ported to blender by Campbell Barton
- InAIte - Blender Crowd Simulation
- CrowdMaster - Crowd Simulation for Blender 3D
- PBR Materials Addon - An addon for cycles render (macio)
- Bumpy materials plug-in - A plug-in that auto-generate simple 'bumpy-shiny' materials from a diffuse texture.
- Lightmapper - A plugin that generate static lightmaps
- blam - A camera and projector calibration toolkit for Blender that also does automatic 3D reconstruction of geometry with rectangular faces.
- Render Cube Map - Blender Addon to Render Cube Map
- Blender addons list - Many blender addons (like Mifth tools, hdr2rgbm, ...)
- Blender Add-ons Catalog - Some blender official addons
Math and Creativity
Some works with math and blender
- Sverchok parametric tools - Vector work drawing and 3D constructing
- elfnor - Art and Math in blender
- Examples - Some examples of Sverchok tools
Blender Game Engine Multiplayer
Virtual Reality
Branches and addons for VR, openHMD, OSVR, VRPN
- BlenderVR - Blender add-on for Virtual Reality
- Virtual Reality Viewport - Addon to bring virtual reality devices to the Blender viewport
- oculus_bge - Blender Game Engine - Oculus
- BGE educational program and vr dk2, leap motion integration - Making of Leap Motion für Python 3 (http://www.magben.de/?h1=3d&h2=leap_motion_hand)
Shaders
GLSL shaders for BGE
- BGE Post-Processing Addon - Thatimst3r
- Compute Shader using OpenGL Wrapper (bgl) and Python OpenGL Wrapper - HG1
- Drawing into the viewport with modern OpenGL - HG1
- Tessellation shader example using PyOpenGL - HG1
- Bind custom uniform values to a 2D filter (using bgl wrapper) - HG1
- Real time cubemap reflection (environment map) - HG1
- Geometry Shader using OpenGL Wrapper (bgl)[fix for Intel] - HG1
- Procedural texture example - HG1
- OpenGL Shading Language (GLSL) Tutorials - Yarbrough08
- Vector Motion Blur (Update: Now works on AMD GPU!) - ucupumar
- GLSL Grass Geometry Shader [update v. 2.2 - AMD now supported!] - Yarbrough08
- Multiple Water Shaders in BGE - Collected by adriansnetlis
- unlimited planar reflections & refraction (update) - martinsh
- GLSL Python, Realtime Reflections and UV Maps - martin.hedin
- Play with Martinsh shaders - Collected by youle
- Some shaders from various artists - youle
- Normal map based Screen Space Distortion FIlter (SSDF) - kitebizelt
- Per Object Motion Blur v1.1 - kitebizelt
- Post Processing Motion Blur Filter v1.2 - kitebizelt
- Fast Day/Night cycle demo - martinsh and sick
- Realtime Planar Reflections with Blur (Nodes) - CG Sky
- Physically Based Shading Nodes - adriansnetlis
- Terrrain LOD [UPDATE: dynamic shadows !!] huge open world for all (glsl shader) - benj
- Basic Physically-Based Shader - HG1
- PBR Shader - HG1
- Physically based shading using nodes - Beard_of_Zeus
- IBL node setup in BGE/Viewport - Binary
- PBR Specular shader in blenders viewport - pachupp
- Equirectangular Reflection/Refraction in viewport and game engine with GLSL node - Binary
- windwaker light shader - cuervo1003
- Cell Shading Addon for the BGE - RedForest
- Daylight system, without shaders - martin.hedin
- GLSL Python. Realtime Reflections and UV Maps - martin.hedin
- Night vision shader rifle scope version - HG1
- HDR + many simple GLSL 2D Filters v2.0 - martinsh
- Car Paint in BGE using HG1's cubemap node - adriansnetlis
- Some other shaders - Sdfgeoff's node shaders and other experiments
Community
Blender official/unofficial forums
- [UPBGE IRC : #upbgecoders and #upbgeusers]
Resources
API, WIKI, Tutorials, 2D and 3D Models
- Blender API - Blender/BGE Application Programming Interface (Python API)
- Blender Manual - Blender Reference Manual
- UPBGE API - UPBGE python API
- UPBGE Documentation - UPBGE documentation and release notes
- Blender Wiki - Blender Wiki
- Blender game engine wiki - Blender game engine old wiki and scene graph
- TutorialsForBlender3d - Tuttorials for blender game engine
- BLEND SWAP - A community of passionate blender srtists who share their work under creative commons licenses
- OpenGameArt - Assets for game making
- Good-To-Knows - Prof. Monster's Hints, Guides and Good-To-Knows
- How to correctly analyse and profile your game - How to correctly analyse and profile your game
- Important threads and FAQs - Important threads and FAQs
- Beginners - where to start - Where to start
- The GPL Answer Thread - The GPL Answer Thread
- Useful threads - Some useful threads in BA forum
- Agoose77's resources - Agoose77's resources
Video tutorials
Artists who have video tutorials
- John Hamilton - John also have a good tuts: http://www.blenderreal.com/
Blender development
Some links for blender development
- Blender development - Blender commits and bugs
- Blender developer blog - This blog is for developers of Blender who are working on projects related to the Blender releases on blender.org
- Blender dev news - Some dev news about blender
- Google Summer Of Code - Here are disscustions: Video1 - Video2
- The bright future - The bright future for blender and for creativity
Books
Some books about Blender/BGE
- Blender Game Engine: Beginner’s Guide - Kuller Bacone Victor
- Game Development with Blender - Dalaei Felinto - Mike Pan (Online version)
- Create your own 3D Games with Blender Game Engine - Gossellin De Bénicourt Grégory
- GLSL programming in Blender - A wikibook about glsl programming in blender 2.63
BGE bugs
Current BGE bugs and bugs that solved in UPBGE
- T4096 - keysensors/mousesensors - missed input with lower framerate
- T17869 - Geometry Node Material doesn't work properly with shared mesh in BGE
- T18081 - 2D Filter - custom uniform textures
- T18496 - Reflection coords problems in Dome mode
- T18987 - alignAxisToVect() Factor Bug
- T19216 - Parent with negative scale is not working
- T21884 - Joystick Controller unable to handle jump in axis letter assignment
- T22267 - No Vertex Parent on Scene Start
- T22482 - BGE 2.50: replace all material properties (strings) by datablock pointers (Material *) - (may affect ext. blend libraries)
- T22729 - Rendering of ztransparent objects depends on mesh center position
- T23214 - Softbodies with vertex groups misbehave
- T23271 - KX_JoystickSensor.connected stays True when I unplug the controller, and vise versa
- T23670 - Something not updating with linked groups
- T23894 - Mesh modifier in BGE is not used for culling calculation
- T24948 - Modifiers make materials disappear in BGE (Solved in UPBGE v0.0.1)
- T25537 - Text object size is different in 3d view and BGE
- T26403 - Material 'Face Textures' option ignored in GLSL mode
- T27118 - Non-repeating textures and decals not working
- T27484 - Run-time command line options don't work in Multi-texture mode.
- T27606 - Mouse position (or bgl buffer) wrong in Letterboxing
- T28017 - Multi-texture mode Light Options not working
- T28530 - Action in one Layer affects Action in another Layer.
- T28723 - Action Actuator: problem with re-play of actuator and general triggering/looping
- T28853 - Object Animation is different in 3d View and GameEngine.
- T28979 - Action actuator breaks animation.
- T29415 - None looping actions loop when played with another looping action
- T29416 - Strange behavior while using add mode with action actuators
- T29474 - getScreenRay returns wrong objects with orthographic camera
- T29643 - 6DoF constraint go mad on rotation round Y axes
- T29804 - 3D Text's transparent areas will occlude objects drawn behind it afterwards.
- T29815 - Changing Radar Angle
- T29820 - Ping Pong with action animation
- T29909 - Instanced mesh data is not unique
- T30178 - Simultaneous Animations play incorrect
- T30243 - Action Actuator:Translation on root bone causing slow parent effect on child objects
- T30443 - Lighting of Last Object of a Material Overriding Others
- T31092 - Rigid Body Joint Limits not displayed correctly in Physics Visualisation
- T31306 - Difficult to play an animation with a proxy
- T31346 - The IPOs for constraint influence are ignored when an action is played on an Armature Object in BGE
- T31558 - Solidify modifier doesn't work in game engine when material index offset > 0
- T31630 - New Character Physics Type Not Adhering to Physics
- T31876 - Objects with more than one material
- T31965 - Displace Modifier not working in Blenderplayer
- T32105 - Unstable triangle mesh collision bounds
- T32175 - bge.texture.ImageRender alpha channel returns 255 for every pixel
- T32181 - 'invert' sensor option doesn't trigger controllers unless it's positive once
- T32257 - Custom GLSL material shader error
- T32622 - Texture defined from bge.texture's mipmap variable doesn't work
- T32636 - Screensaver should be deactivated when using joystick
- T32648 - Bad rendering of textured planes (and solidified too).
- T32794 - Collision shape bugs
- T32861 - Odd physics behavior in Blender Game Engine under Windows Only
- T33191 - Occlusion replaced mesh bug
- T33512 - Blender Game Engine does not fully implement Parent-Child relationships.
- T33722 - Added Static Objects Disallow Sleeping
- T33730 - Node Materials Won't Display Multiple UVs
- T34061 - Bones rotated ~160° flip normals of normal maps
- T34510 - Game Loop timing broken
- T34557 - Friction and character physics
- T34757 - Shadows dropping the frame-rate based on camera distance
- T34792 - Game engine node material bug with 2 vertex color channels
- T35038 - usePulseCollision does not work on Near and Radar sensor
- T35120 - BGE Camera Actuator fails to align to -X axis
- T35294 - ImageRenderer output depends on RenderSettings.resolution_{x, y}
- T35423 - Incredible destabilization of physics when using jointed objects with suspendDynamics()
- T35606 - Font object visible through object with Z transparency set at zero
- T36502 - Blenderplayer can't go to full screen mode after starting in Linux
- T36506 - Game engine python, 'activate(actuator)' causes flickering armature when using trackto and constraints
- T36581 - Texture flickering on objects with shape keys when armature in BGE mode
- T36779 - BGE texture module: Camera texture will always fail when the scene is restarted.
- T37125 - Moving UV coordinates on objects with shape keys fails (Solved in BGE and UPBGE v0.0.2)
- T37412 - libload progress
- T37514 - Keyed animations slow in blenderplayer on OS X
- T37686 - Soft body physics much slower in 2.69 compared to 2.68a
- T38119 - Model Renders Black in BGE via Multitexture
- T38823 - Shadows + Occluders Severely Drop Framerate
- T38913 - Game engine crash with Arraymod + cap-object
- T38916 - Bug Game Engine Runtime
- T39602 - BGE crashes when 'fliping trough' physics for object with actuaors
- T39604 - Using SetParent disables timeOffset
- T39963 - OBS causes blender to crash on closure ,
- T40086 - Poor Support for Dynamic Number of Lights in GLSL Mode
- T40427 - Compound mesh not updated with Outliner children
- T40475 - BGE: Children objects not freed after python access. (Solved in UPBGE v0.0.1)
- T40790 - 2D Filters and anti-aliasing broke quad buffer stereo
- T40955 - LibNew doesn't clone Physics Mesh (Solved in UPBGE v0.0.6)
- T41181 - Redesigning Input Controllers/Sensors
- T41182 - SceneGraph Review
- T41184 - SceneGraph and Transforms
- T41209 - Run Armature actuator not working with DupliGroup object.
- T41520 - BGE-optimized vertex deform method causes vertices to go smooth
- T41529 - After pree P test game, pose library will turn red & lose if save .blend file.
- T41677 - Skin modifier dont work with 0 face objects (Solved in UPBGE v0.0.1)
- T41825 - Effects in bge
- T41829 - Normal Map in Material Node going wrong
- T41940 - VideoTexture ImageRender does not consider 2D filter actives for the scene
- T42017 - BGE KX_GameObject new 'worldDimensions' and 'localDimensions' properties accessible from Python API
- T42020 - BGE crashes when LibLoading multiple files asynchronously
- T42126 - Track-to BGE child rotation during runtime not rotate as parent.
- T42227 - Radar sensor distance
- T42332 - Action Actutator (or playAction()) Blend-in option doesn't work on object (on Armatures does)
- T42440 - An useful BUG: show TEXT backface in BGE.
- T42599 - Simple animation test stopped working.
- T43011 - A clip of the object is not right in BGE
- T43325 - getScreenPosition lags behind by a few frames
- T43538 - BGE: Servo Control needs a rewrite
- T43829 - No alpha blend in cycles viewport, should expose BGE alpha blend setting in cycles UI.
- T43883 - joystick Xbox does not work properly in Blender 2.73 and 2.74 testbuild
- T43909 - 'Logic steps' setting can slow down game to a crawl
- T43923 - Record animation with a rigid body fails to animate
- T43984 - Variance shadow maps (VSM) work incorrectly in the BGE
- T44032 - Unusual cpu and gpu usage and stuttering in BGE
- T44328 - Character motion actuator additive motion not working correct
- T44529 - 2D Filter not running for entire screen when Viewport is used with Stereo
- T44557 - BGE leaves references in memory after quitting (Solved in BGE v0.0.7)
- T44638 - BGE Animation inconsistent with Blender render
- T45068 - Scaled Capsule Collision Bounds do not match mesh
- T45367 - Z-Transparency at alpha 1, it makes artifacts.
- T45576 - SoftBody demostration file makes strange deformation.
- T45679 - Standalone game engine won't start
- T45742 - Drivers in Game Engine don't work for Spawned objects
- T45957 - light.type appears to not do anything when set in engine
- T46122 - Action Actuator - Flipper Mode Frame Glitches
- T46276 - Multiple Track To bone constraint not working in BGE
- T46381 - The animation is not played to the end (Solved in BGE and UPBGE v0.0.2)
- T46394 - bgelauncher embedded and standalone
- T46527 - Transformation of child objects appears broken
- T46645 - [BUG] BGE character physics steering
- T46650 - Animations don't update until looking at them.
- T46698 - Mesh parent bug
- T46728 - BGE Flipper Animation, Frame Glitches in connection with Dynamic Physic Types
- T46755 - Animation gets broken (needs properer title).
- T47036 - Collision callback normal is reversed on objects with collision bounds enabled
- T47125 - Standalone player segfaults, but embedded player works fine
- T47278 - Bone child.worldPosition and world Orientation appear to be at least 1 frame off
- T47287 - Animation not play in Game Engine
- T47297 - Compound parenting issues with spawned copies of root shape objects.
- T47330 - Problem when 2 gamepads use in same time logitech (button dont work but axix work) logic editor
- T47616 - BGE stereo SBS : (time of) rendering discrepency between eyes
- T46902 - BGE:: Motion Actuator:: The code for Force apparently overwritten with code for LinV (Solved in BGE with Fix T46902 and in UPBGE v0.0.1)
- T47908 - Loop End action does not complete (behaves as Loop Stop)
- T47909 - Significant animation overhead remains after stopping animation playback
- T47945 - transformUV() and vertex.UV don't work on rigged objects
- T48099 - Adress boundary error given bad input (Solved in UPBGE v0.0.6)
- T48226 - Armature-setParent-glitch-crash
- T48256 - Shadows in Blender Game
- T48317 - Blender Crashing in Game Engine
- T48371 - Action Layers not working in newer Blender versions
- T48374 - Global texture co-ordinates sometimes distorted when setting worldOrientation
- T48458 - BGE solidify materials
- T48493 - Animation Glitches when suspending/resuming scenes
- T48599 - getActionName() still returning Action name that already stopped.
- T48706 - Text 'center' mode not working in game engine
- T48705 - bge.types.KX_FontObject(KX_GameObject).resolution doesn't exist in documentation.
- T48751 - GE Sound works in Blender but not in runtimes (similar to T27558)
- T48774 - Tangent Shading material option doesn't work on BGE.
- T48989 - Custom shaders don't work on group instances
- Not reported bugs that solved in UPBGE //Todo